They no longer permit developers to create file. Updates are unobtrusive and very rarely break stuff and you don’t need to deal with drivers for anything. This new process applies to Mac computers running the Apple M1 processor and is a change prompted by Apple. macOS maintains itself, while it’s sleeping. You can run it for days, weeks, months without rebooting your machine once and the performance stays great. However, some Windows users hate it, because everything is a little different, even the shortcuts. Have you used macOS before? I don’t want to discourage you, it’s certainly in many aspects superior to Windows, if only for the fact that it has the Unix filesystem and shell, and it’s very tastefully skinned. It’s whisper quiet, when it isn’t rendering. I love that I can’t even hear my MacBook Pro while doing normal work. And it is quiet, which for me is a big thing. She mainly does office work though and casually uses Affinity Designer, no CAD or CG. I have a friend who has the M1 MacBook Air and she usually doesn’t charge it for up to two days, while working on it lightly for hours at a time. The M1s even seem to have a ludicrously great battery life. Apple Neural Engine Available for: macOS Big Sur Impact: A malicious application may be able to execute arbitrary code with kernel privileges Description: An out-of-bounds read was addressed with improved input validation. I see! Yes, portable Macs usually have a better battery life and are lighter than other laptop. I want to have a mac because of it is very easy to carry around and having great battery life and as far as i know, it doesnt lose too power when using it with battery unlike my windows laptop, i dont work on a desk always and i get sick of carrying charger with me and trying to find a place to plug it in. The performance for Blender rendering seemed just okay though. The only two videos videos I’ve seem that seem to show scenarios beyond “vanilla workflows” (opening the Podcast app, opening the Calendar, modelling a cube in SketchUp, surfing in Safari, exporting a small video with Final Cut, etc.) - which by the way any modern mac can do great -, were one where a guy showed Blender stills and animation rendering, and another one showing compilation in Xcode, which seemed quite fast. I’ve attentively watched your video and apart from opening Rhino a tiny little bit snappier and the seemingly epic battery life (or low current consumption), I couldn’t really discern any difference between it and my 2016 MPB performance-wise. I’d be interested to see how it performance in big rhino scenes (500+ individual breps or 1000+ meshes), how the Cycles renderer performs, if large Grasshopper definitions with lots of scribbles and groups lag a lot, etc. There could be further videos after more time to play with it.
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